Unit 43: Producing a Product for TV
Monday, 19 January 2015
Monday, 12 January 2015
LO4: Evaluation
a) Outline Production Process
The first and initial part of the production of our video was the allocation of roles. When discussing the brief and synopsis of The Games Corner with Vicky Kilby, one of the presenters of the show, we found that a number of sections needed to be created. This included the news, reviews, studio and featured events sections. My group consisted of myself and Danielle Baggaley and we chose to produce the news section of the first two episodes of programme. To begin the production of the news sections, we both researched news items to feature in the dialogue from reliable sources such as IGN. I then wrote up this information into a working script for each episode and produced storyboards. I showed Vicky the script and then gained and acted on feedback in order to improve the dialogue and make sure it was appropriate for the show. After creating these planning documents, we both set up the studio in the same way as the other groups in order to provide consistency for the programme and then filmed Vicky and the other presenter Jordan Turner reading from the autocue I created. After collecting the footage and audio, I proceeded to edit the video, creating rushes and an offline edit along the way in order to evaluate our progress. Lastly, I uploaded the final edits of the news sections for the first two episodes on Youtube.
b) Key Decisions
Some key decisions that we made included the location that the news section would be filmed, the camera angles that we would use, the audio that we would add to the footage during the editing process and which transitions and effects would be applied. We decided that the location of the news section would be the main studio which included two adjacent sofas for the presenters to sit at, a television to display graphics and gaming posters on the wall behind. Both my group and the presenters of the show agreed that this would be an appropriate set for the news section as it followed conventions of the news genre while also being suitable for a gaming programme. Our group came to the conclusion that the best camera angle would be a wide angle shot of the studio with both of the presenters and the television in. I ensured that the autocue was set up just below the camera so that it appeared in the footage as if the presenters were looking directly into the camera. We considered the audio when recording the footage and found that the best way to pick up the dialogue was to use radio microphones and to make sure that the air conditioning was turned off to avoid interference. Lots of decisions were made during the editing process where we evaluated the footage and concluded that a range of audio and visual transitions including "Exponential Fade" and "Cross Fade" to improve the footage.
c) Changes from Storyboard/Script
Overall, there wasn't many changes from the planning documents such as our script or storyboard to our final edited videos. This is because we reviewed these documents throughout the production and carefully planned out the running order and dialogue of each episode. However, I did gain feedback from Vicky for our first script to make sure it was appropriate for broadcast and that it fitted in with the rest of the show. Vicky explained that she was "very pleased with the outcome of the script" and that the "layout is great and the wording is done well enough for both myself and Jordan can read it comfortably during filming". Vicky also suggested some improvements for any future scripts, advising that we "try to include a news item for different platforms i.e. Xbox and Playstation, Tablet/Phone and DS/Vita. One per platform is great!". I considered this feedback when writing the script for the following episode, where I featured games on different platforms to vary the content.
d) Quality of Camera Framing, Editing & Sound Quality
The quality of the camera framing, editing and sound quality vary. This is because the original audio was of a poor standard due to the camera microphones which were not fit for this purpose and the interference of the air conditioning at the location of the studio. However, this was later amended when we re-recorded the footage and dialogue using radio microphones which provided us with a far superior sound quality. My group agreed that the camera framing was ideal as the footage was focussed and it appeared that the presenters were looking directly into the camera. The editing was also to a high standard as the transitions were used appropriately and the use of images depicting the content of the games were an interesting and effective contrast to the images of the presenters in the studio.
e) Comparison of Final Production to Original Idea (Has it realised storyboard/script)
We found that the final production of the news section for the first two episodes of The Games Corner accurately reflected our original idea which is described through our planning documents. Both videos realised the storyboards and scripts by strictly following them.
f) Related to Target Audience, Prime Time, Daytime TV, Appropriate for Pre/Post Watershed
In regards to the target audience of the programme, prime time and daytime television and pre watershed scheduling, I believe that our news section is appropriate and suitable. This is because doesn't contain any profanity or anything that could be deemed as offensive or unsuitable for a pre watershed audience such as sexual or violent content. The target demographic of The Games Corner have been considered through the wording of the dialogue and the set up of the studio, with relevant gaming posters reflecting their varied gaming interests and the clothing choices of the presenters appealing to the audience.
g) Identify the areas for improvement, focusing on strengths and weaknesses
One area for improvement would be the camera angles as they were not very varied at all in our final edits. This is because although we did record two more additional angles both individually focusing on one of either of the presenters, we found that the angles were flawed as the presenters were not looking into the camera like the wide angle studio shot that we used in the final edit and this looked unprofessional. Therefore, to improve our videos I would specifically set up two more camera angles featuring images of the presenters individually with them both looking into the camera.
The first and initial part of the production of our video was the allocation of roles. When discussing the brief and synopsis of The Games Corner with Vicky Kilby, one of the presenters of the show, we found that a number of sections needed to be created. This included the news, reviews, studio and featured events sections. My group consisted of myself and Danielle Baggaley and we chose to produce the news section of the first two episodes of programme. To begin the production of the news sections, we both researched news items to feature in the dialogue from reliable sources such as IGN. I then wrote up this information into a working script for each episode and produced storyboards. I showed Vicky the script and then gained and acted on feedback in order to improve the dialogue and make sure it was appropriate for the show. After creating these planning documents, we both set up the studio in the same way as the other groups in order to provide consistency for the programme and then filmed Vicky and the other presenter Jordan Turner reading from the autocue I created. After collecting the footage and audio, I proceeded to edit the video, creating rushes and an offline edit along the way in order to evaluate our progress. Lastly, I uploaded the final edits of the news sections for the first two episodes on Youtube.
b) Key Decisions
Some key decisions that we made included the location that the news section would be filmed, the camera angles that we would use, the audio that we would add to the footage during the editing process and which transitions and effects would be applied. We decided that the location of the news section would be the main studio which included two adjacent sofas for the presenters to sit at, a television to display graphics and gaming posters on the wall behind. Both my group and the presenters of the show agreed that this would be an appropriate set for the news section as it followed conventions of the news genre while also being suitable for a gaming programme. Our group came to the conclusion that the best camera angle would be a wide angle shot of the studio with both of the presenters and the television in. I ensured that the autocue was set up just below the camera so that it appeared in the footage as if the presenters were looking directly into the camera. We considered the audio when recording the footage and found that the best way to pick up the dialogue was to use radio microphones and to make sure that the air conditioning was turned off to avoid interference. Lots of decisions were made during the editing process where we evaluated the footage and concluded that a range of audio and visual transitions including "Exponential Fade" and "Cross Fade" to improve the footage.
c) Changes from Storyboard/Script
Overall, there wasn't many changes from the planning documents such as our script or storyboard to our final edited videos. This is because we reviewed these documents throughout the production and carefully planned out the running order and dialogue of each episode. However, I did gain feedback from Vicky for our first script to make sure it was appropriate for broadcast and that it fitted in with the rest of the show. Vicky explained that she was "very pleased with the outcome of the script" and that the "layout is great and the wording is done well enough for both myself and Jordan can read it comfortably during filming". Vicky also suggested some improvements for any future scripts, advising that we "try to include a news item for different platforms i.e. Xbox and Playstation, Tablet/Phone and DS/Vita. One per platform is great!". I considered this feedback when writing the script for the following episode, where I featured games on different platforms to vary the content.
d) Quality of Camera Framing, Editing & Sound Quality
The quality of the camera framing, editing and sound quality vary. This is because the original audio was of a poor standard due to the camera microphones which were not fit for this purpose and the interference of the air conditioning at the location of the studio. However, this was later amended when we re-recorded the footage and dialogue using radio microphones which provided us with a far superior sound quality. My group agreed that the camera framing was ideal as the footage was focussed and it appeared that the presenters were looking directly into the camera. The editing was also to a high standard as the transitions were used appropriately and the use of images depicting the content of the games were an interesting and effective contrast to the images of the presenters in the studio.
e) Comparison of Final Production to Original Idea (Has it realised storyboard/script)
We found that the final production of the news section for the first two episodes of The Games Corner accurately reflected our original idea which is described through our planning documents. Both videos realised the storyboards and scripts by strictly following them.
f) Related to Target Audience, Prime Time, Daytime TV, Appropriate for Pre/Post Watershed
In regards to the target audience of the programme, prime time and daytime television and pre watershed scheduling, I believe that our news section is appropriate and suitable. This is because doesn't contain any profanity or anything that could be deemed as offensive or unsuitable for a pre watershed audience such as sexual or violent content. The target demographic of The Games Corner have been considered through the wording of the dialogue and the set up of the studio, with relevant gaming posters reflecting their varied gaming interests and the clothing choices of the presenters appealing to the audience.
g) Identify the areas for improvement, focusing on strengths and weaknesses
One area for improvement would be the camera angles as they were not very varied at all in our final edits. This is because although we did record two more additional angles both individually focusing on one of either of the presenters, we found that the angles were flawed as the presenters were not looking into the camera like the wide angle studio shot that we used in the final edit and this looked unprofessional. Therefore, to improve our videos I would specifically set up two more camera angles featuring images of the presenters individually with them both looking into the camera.
Monday, 5 January 2015
LO3: Evidence
a) Logging Rushes & Creating Edit Decision List - UPLOAD THIS
Record and identify time code and description of all shots, select appropriate footage from the log; edit decision list can be paper-based, computer generated (EDLs), screen grabs of logging rushes.
b) Producing & Reviewing An Offline Edit - UPLOAD THIS
Produce an off line edit by placing selection of shots into the sequence in order without applying effects; make notes with reference to the storyboard and suggest changes.
c) Applying Appropriate Visual Effects & Transitions
While editing the footage, I applied the "Cross Fade" effect between the images of the presenters in the studio and the images of the games to make the cuts smoother and to give a more professional impression by conforming to conventions of the genre. I decided not to apply any filters such as colour correction to the footage as this just would not be appropriate because film looked bright and colourful in its original form and didn't require any alteration in terms of colour, exposure and brightness etc. To the footage of the studio I added an image of The Games Corner logo to the television screen to make it appear as if is genuinely displaying the image. I did this in order to make the footage more aesthetically pleasing and so that the viewer of the program knows what show they are watching. Additionally, I added The Games Corner graphics at the beginning of the video to establish and introduce the programme and the rolling credits at the end of the video to conclude the show and conform with conventions of the genre.
d) Linking Audio To Visuals & Applying Audio Effects
While editing the footage, I checked to make sure the sound quality of the presenters dialogue was to a good standard. I adjusted this audio by removing a large portion of the hiss and background noise from the sound through Adobe Audition, and turned up the volume levels to maximum. I ensured that the audio matched up perfectly with the visuals on screen. Also, between the footage of the presenters in the studio and the game footage I applied the audio transition "Exponential Fade" so that the transitions are consistent and smooth and that the different audio clips don't run straight into each other as this would sound strange and unprofessional.The music that I used in the games show reel part of the video which previewed footage from the games featured in the episode is license free and is an electronic, enthusiastic piece of music which compliments the gaming genre. Finally, I added the correct sound effect to The Games Corner graphic at the beginning of the video and The Games Corner soundtrack at the end of the video to accompany the rolling credits.
Monday, 15 December 2014
Today's Objectives (15/12/14)
To achieve at least a merit grade, I need to:
- Complete all production documents including; the treatment and call sheets.
- Upload rushes and evaluations to blog.
- Upload evidence of editing our video and finalise it.
- Complete all production documents including; the treatment and call sheets.
- Upload rushes and evaluations to blog.
- Upload evidence of editing our video and finalise it.
Monday, 24 November 2014
Today's Outcomes (24/11/14)
Today we aim to complete all pre-production before we film the news sections for both episodes of The Games Corner. This includes completing the script and storyboard.
Wednesday, 12 November 2014
Thursday, 16 October 2014
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