Monday, 5 January 2015
LO3: Evidence
a) Logging Rushes & Creating Edit Decision List - UPLOAD THIS
Record and identify time code and description of all shots, select appropriate footage from the log; edit decision list can be paper-based, computer generated (EDLs), screen grabs of logging rushes.
b) Producing & Reviewing An Offline Edit - UPLOAD THIS
Produce an off line edit by placing selection of shots into the sequence in order without applying effects; make notes with reference to the storyboard and suggest changes.
c) Applying Appropriate Visual Effects & Transitions
While editing the footage, I applied the "Cross Fade" effect between the images of the presenters in the studio and the images of the games to make the cuts smoother and to give a more professional impression by conforming to conventions of the genre. I decided not to apply any filters such as colour correction to the footage as this just would not be appropriate because film looked bright and colourful in its original form and didn't require any alteration in terms of colour, exposure and brightness etc. To the footage of the studio I added an image of The Games Corner logo to the television screen to make it appear as if is genuinely displaying the image. I did this in order to make the footage more aesthetically pleasing and so that the viewer of the program knows what show they are watching. Additionally, I added The Games Corner graphics at the beginning of the video to establish and introduce the programme and the rolling credits at the end of the video to conclude the show and conform with conventions of the genre.
d) Linking Audio To Visuals & Applying Audio Effects
While editing the footage, I checked to make sure the sound quality of the presenters dialogue was to a good standard. I adjusted this audio by removing a large portion of the hiss and background noise from the sound through Adobe Audition, and turned up the volume levels to maximum. I ensured that the audio matched up perfectly with the visuals on screen. Also, between the footage of the presenters in the studio and the game footage I applied the audio transition "Exponential Fade" so that the transitions are consistent and smooth and that the different audio clips don't run straight into each other as this would sound strange and unprofessional.The music that I used in the games show reel part of the video which previewed footage from the games featured in the episode is license free and is an electronic, enthusiastic piece of music which compliments the gaming genre. Finally, I added the correct sound effect to The Games Corner graphic at the beginning of the video and The Games Corner soundtrack at the end of the video to accompany the rolling credits.
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